


After reflecting on my cleft habitus as the buddy and/or researcher in ethnographic practice, this article concludes with the metaphor of gameness. This article then illustrates how my habitus helped me to compensate for the vagueness of ethnography in theory with regard to three recurrent issues of fieldwork, which are the practices of (1) approaching/entering the field, (2) negotiating participation, and (3) managing (un)fortunate circumstances. To substantiate this claim, I disclose my own upbringing in a troubled working-class family and my personal ties with outlaw bikers, both prior to and beyond my research. Drawing on Bourdieu’s practice theory and Goffman’s dramaturgical interactionism, I argue that ethnography in practice is pre-disposed by the ethnographer’s primary habitus, which shapes symbolic interaction. Ingwaz.Torven traces the ingwaz rune upon the face of a willing creature.This article theorizes the fieldwork experiences that I gained while studying outlaw biker subculture. Hit: 7 (1d8 + 4) slashing damage and 7 (2d6) radiant damage. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Torven makes two attacks with his spear.ĭivine Spear. 4th level (2 slots): divination, faithful hound, inspiring speech*.3rd level (3 slots): call lightning, fear, glyph of warding, revivify.2nd level (3 slots): blade of wrath*, lesser restoration, see invisibility, spiritual weapon.1st level (4 slots): cure wounds, deep breath*, guiding bolt, longstrider, shield of faith.Cantrips (at will): bless the dead*, guidance, mending, sacred flame.He has the following cleric spells prepared: His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The blessing of Wotan allows him to trace the ingwaz rune using one action, rather than the usual 2 rounds.

Torven knows the runes dagaz, gebu, ingwaz, and mannaz (see Midgard Heroes Handbook). Torven has advantage on saving throws against poison and resistance to poison damage. Senses darkvision 60 ft., passive Perception 14ĭwarven Resilience. Skills History +3, Insight +7, Religion +3 Torven trusts Gunther, but it bothers him that Gunther won’t share the details of his past-if Gunther has old enemies, then the group should be prepared for whatever might come their way. He privately thinks of Almaro and Bronwyn as the children he never had. Torven and Greta are the most experienced members of the group, and he follows Greta’s lead in matters of battle strategy and tactics. He values loyalty, fairness, and justice and abhors petty tyranny, cowardice, and greed.
WARRIORS WARLOCKS PDF FULL
Those who inspire his wrath are sure to feel the full might of Wotan’s Warriors, an experience that few have survived. Torven is slow to anger and slow to forgive. Torven is the unofficial leader of Wotan’s Warriors, and his grey-streaked hair and watchful eyes give him the appearance of a stern but kindly father. Before the Warriors were assembled, Torven was a priest at Wotan’s shrine in Stannasgard, and he is often called the Runekeeper for his mastery of rune magic. Unusually for a dwarf, Torven uses no family or clan name, though he is clearly a native of the Northlands. The Warriors were last seen near the Gloaming Crag, where they are reportedly hunting a mighty frost giant known as Coldmaw. Brökk Kolisen is a human, though raised among dwarves and generally considered a dwarf by bond if not blood, so rumormongers speculate that the Warriors resented being commanded by a non-dwarf and refused to take orders from Brökk. However, there are whispers among Wotan’s faithful that they may have gone rogue, breaking ties with the official organization of warpriests. Wotan’s Warriors report directly to Brökk Kolisen, the high priest of Wotan. Whatever their assignments, they are known throughout the Northlands as skilled fighters, clever strategists, and connoisseurs of fine ale. Rumors of the squad’s purpose are many and varied-some say that Wotan’s Warriors were assembled to gather information on the Mother of Madness and her worshippers while others swear that their sole purpose is to quietly dispatch enemies of Wotan with deadly force. Wotan’s Warriors are a small band of dwarven reavers who came together to form a highly mobile, elite squad in the name of Wotan, the All Father. Though no one knows from whence they came, It was wisdom they sought, knowledge earned dear,Ī raven’s whisper in the All Father’s ear. They fought with valor and gained song-fame. With sword and shield, with axe and spear, Their blades bright-shined and razor-honed.
